eSports Yearbook 2017/18

eSports Yearbook 2017/18

Julia Hiltscher (Hrsg.), Tobias M. Scholz (Hrsg.)

Band 6 von 3 in dieser Reihe


156 Seiten

ISBN-13: 9783738621334

Verlag: Books on Demand

Erscheinungsdatum: 05.06.2019

Sprache: Englisch

Farbe: Ja

17,90 €

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The sixth edition of the eSports yearbook focuses on the recent developments in the scene. Especially with the ongoing professionalization, there is an increase in academic research observable. The topics range from governance and institutionalization of the eSports industry to the continuing professionalization of companies involved in the industry. Still, sponsoring stays crucial for the survivability of businesses in eSports. Furthermore, critical issues such as nationalism and censorship will be discussed. The book highlights the development of eSports from being a niche phenomenon towards becoming a central part of modern society.

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Julia Hiltscher

Julia Hiltscher (Hrsg.)

Julia Hiltscher was born in 1983 in Westerstede, Germany. She established eMAG - an online eSports magazine - with Tobias Scholz in 2004. She has been a working student at the Electronic Sports League (Turtle Entertainment GmbH) since Feb. 2006, achieved her Master of Arts degree in International Comparative Literature and Media, English and German at Bonn University in June 2009 and has been working at ESL since. As Vice Director Community Management, she has helped to create and run lots of successful tournaments such as the Go4 series, IEM or ENC.

Tobias M. Scholz

Tobias M. Scholz (Hrsg.)

Tobias M. Scholz is currently holding a position as a Post-Doctoral Researcher at the University of Siegen. After graduating from universities in Germany and the U.S., he has worked as a research and teaching assistant. His field of research is human resource management and organizational behavior. In 2018 he initiated the University of Siegen eSports team Siegen Bisons and he founded the eSports Lab of the University of Siegen in 2019. He recently published the book "eSports is Business - Management in the World of Competitive Gaming".

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